Tinker
28-11-06, 09:06 PM
Having played this game for a short while now, and recently becoming involved in the community, I thought I'd bring up a chance for us the community to contribute to...us...the community! My plan is for a smallish map designed for 2-10 players (with or without passengers) set in a space ship. Ultimately I want to keep the current feel and theme crossed with futuristic amenities.
My problem is that I'm a poor mapper, poor texturer, non-existent scripter. All I have is small amounts of experience and a dream. Basically, I'm wondering if anyone (or multiple people, go Team!) wants to team up with me to create and release this map. The basic plan is,
USS Deimos (The ship…space ship)
Primary features:
*Airlock Traps- A couple airlocks around the level will have weapons in them. They will also have buttons that eject everyone inside into deep space. OH NOES!
*Lockable Cabin Doors- Cabin doors can be locked for safe sleep, showers and relaxation. Oh joy!
*Vent system- Accessible from engineering (maybe a couple other locations) these vents allow access to certain key areas of the map. Valuable for entering locked rooms and sneaky attacks (and they thought they were safe with locked doors. Timed vent flushing system will prevent camping by doing large amounts of damage on a timer.) (Or a switch to turn off the laser for a timed amount)
Key sections:
Bridge- Piloting of the ship takes place here. Contains some weaponry, (cameras that allow you to see into other areas?), is a trespass zone. At least one other point of interest.
Engineering- Provides vent access, also has some dangerous things in the room such as the vent flush system.
Cafeteria/Bar/Restaurant: Provides food, drink, and a couple sources of entertainment, Must pass through/near for Bank and shopping access and is Near Bunks/Cabins. This is to promote it as a high traffic area. A few small weapons should be able to be found here.
Medbay and Security – Should be near engineering and away from the Bridge. Medbay should be relatively small as should the brig.
I've completed very basic (and partially incomplete) floor plans for 2 of the 5 planned areas which are attached. I make no claims to being an awesome designer or anything and am open to suggestion.
So any skilled mapper/texture/scripters out there interested in helping me or working on it with me. Or should I scrap it?
(The middle of the attached room is an elevator and bathrooms, the small squares are airlocks, the thin rectangles are potential vending and/or ATM machine locations)
My problem is that I'm a poor mapper, poor texturer, non-existent scripter. All I have is small amounts of experience and a dream. Basically, I'm wondering if anyone (or multiple people, go Team!) wants to team up with me to create and release this map. The basic plan is,
USS Deimos (The ship…space ship)
Primary features:
*Airlock Traps- A couple airlocks around the level will have weapons in them. They will also have buttons that eject everyone inside into deep space. OH NOES!
*Lockable Cabin Doors- Cabin doors can be locked for safe sleep, showers and relaxation. Oh joy!
*Vent system- Accessible from engineering (maybe a couple other locations) these vents allow access to certain key areas of the map. Valuable for entering locked rooms and sneaky attacks (and they thought they were safe with locked doors. Timed vent flushing system will prevent camping by doing large amounts of damage on a timer.) (Or a switch to turn off the laser for a timed amount)
Key sections:
Bridge- Piloting of the ship takes place here. Contains some weaponry, (cameras that allow you to see into other areas?), is a trespass zone. At least one other point of interest.
Engineering- Provides vent access, also has some dangerous things in the room such as the vent flush system.
Cafeteria/Bar/Restaurant: Provides food, drink, and a couple sources of entertainment, Must pass through/near for Bank and shopping access and is Near Bunks/Cabins. This is to promote it as a high traffic area. A few small weapons should be able to be found here.
Medbay and Security – Should be near engineering and away from the Bridge. Medbay should be relatively small as should the brig.
I've completed very basic (and partially incomplete) floor plans for 2 of the 5 planned areas which are attached. I make no claims to being an awesome designer or anything and am open to suggestion.
So any skilled mapper/texture/scripters out there interested in helping me or working on it with me. Or should I scrap it?
(The middle of the attached room is an elevator and bathrooms, the small squares are airlocks, the thin rectangles are potential vending and/or ATM machine locations)