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Tinker
28-11-06, 09:06 PM
Having played this game for a short while now, and recently becoming involved in the community, I thought I'd bring up a chance for us the community to contribute to...us...the community! My plan is for a smallish map designed for 2-10 players (with or without passengers) set in a space ship. Ultimately I want to keep the current feel and theme crossed with futuristic amenities.

My problem is that I'm a poor mapper, poor texturer, non-existent scripter. All I have is small amounts of experience and a dream. Basically, I'm wondering if anyone (or multiple people, go Team!) wants to team up with me to create and release this map. The basic plan is,

USS Deimos (The ship…space ship)

Primary features:
*Airlock Traps- A couple airlocks around the level will have weapons in them. They will also have buttons that eject everyone inside into deep space. OH NOES!

*Lockable Cabin Doors- Cabin doors can be locked for safe sleep, showers and relaxation. Oh joy!

*Vent system- Accessible from engineering (maybe a couple other locations) these vents allow access to certain key areas of the map. Valuable for entering locked rooms and sneaky attacks (and they thought they were safe with locked doors. Timed vent flushing system will prevent camping by doing large amounts of damage on a timer.) (Or a switch to turn off the laser for a timed amount)

Key sections:
Bridge- Piloting of the ship takes place here. Contains some weaponry, (cameras that allow you to see into other areas?), is a trespass zone. At least one other point of interest.

Engineering- Provides vent access, also has some dangerous things in the room such as the vent flush system.

Cafeteria/Bar/Restaurant: Provides food, drink, and a couple sources of entertainment, Must pass through/near for Bank and shopping access and is Near Bunks/Cabins. This is to promote it as a high traffic area. A few small weapons should be able to be found here.

Medbay and Security – Should be near engineering and away from the Bridge. Medbay should be relatively small as should the brig.

I've completed very basic (and partially incomplete) floor plans for 2 of the 5 planned areas which are attached. I make no claims to being an awesome designer or anything and am open to suggestion.

So any skilled mapper/texture/scripters out there interested in helping me or working on it with me. Or should I scrap it?

(The middle of the attached room is an elevator and bathrooms, the small squares are airlocks, the thin rectangles are potential vending and/or ATM machine locations)

[OL]ReNo
29-11-06, 10:40 AM
I like the idea, but I would just like to point out how big an undertaking this will be. Alongside the level design and texture requirements you point out, you'll also almost certainly need somebody who can model environment props, as something tells me the cupboards, chairs, vending machines, and light fixtures aren't gonna look much at home in a space station!

Also, you might wanna take a look in the "suggestions" section of the forum, as we have a maps sub-section in there. Its kinda the unofficial place for discussion of custom levels for the time being :)

Phoenix
29-11-06, 02:18 PM
ReNo']I like the idea, but I would just like to point out how big an undertaking this will be. Alongside the level design and texture requirements you point out, you'll also almost certainly need somebody who can model environment props, as something tells me the cupboards, chairs, vending machines, and light fixtures aren't gonna look much at home in a space station!

Also, you might wanna take a look in the "suggestions" section of the forum, as we have a maps sub-section in there. Its kinda the unofficial place for discussion of custom levels for the time being :)

Would you mind moving my topic 'S.S. Phoenix' there? Its in off topic right now.

Sr. Dela
29-11-06, 02:22 PM
ReNo']I like the idea, but I would just like to point out how big an undertaking this will be. Alongside the level design and texture requirements you point out, you'll also almost certainly need somebody who can model environment props, as something tells me the cupboards, chairs, vending machines, and light fixtures aren't gonna look much at home in a space station!

Also, you might wanna take a look in the "suggestions" section of the forum, as we have a maps sub-section in there. Its kinda the unofficial place for discussion of custom levels for the time being :)

I think it could work with the current props. If done right, the style would actually work REALLY good, after all, it could still be something done in the 1920's, and people don't want to go on a ship where it feels dead and everything is metal. (Bioshock comes to mind).

Tinker
29-11-06, 06:12 PM
I am aware of what an undertaking this would be. However, I think MOST of the current textures are going to be fine. And I could even make my own custom ones the problem is quality not ability. The reason I asked for help is I don't want to set out to do this thing with an unprofessional feel and look, I can do modeling and basic map design. But with out guidance, advice, and help it will probably end up looking like it was made for giants with a bad interior decorator.

Anyone seen the cruise liner from 5th element, doesn't look much different than the ships in this game. That's the kinda feel I'm going for, only a small number of new textures would be needed for the bridge, engineering, and Brig (maybe not even, I haven't seen the .wad so your choices my be plenty usable). Right now the custom things I'm worried about are for things I have NO clue how to do, such as computer terminal buttons {with video feed} (Check out how cyberspace buttons work in the MOD Dystopia for a rough idea of what I mean. I'm testing the waters here to see what kind of help AND interest there is. If there's enough interest I'll do it myself and try and use the BETA to attract more professional help. It would be a LONG year :rolleyes: .


On another note, I'll check out the mapping sub forum. I looked but didn't see one so I kinda figured general would be a good place to go. Thanks for all the input! Keep it comin.

Sr. Dela
29-11-06, 06:23 PM
Well it sounds like all you need is a basic Ship map without bow decks, and have the skybox texture just be stars. It'd be cool if you could find one with Earth in the distance though, so whenever someone would look out the window it'd be there. I'd love to help but I've had very little experience with mapping.

As for the screens, you don't have to be fancy. Just have a picture of random numbers. Remember: this is the 1920's. I suggest leaving the computers out and just have alot of levers, so that the... crap I forgot what it's called... where the captain controls the ship. Well pretty much make that look more like the engine room.

Tinker
29-11-06, 06:33 PM
I desire the computers heavily, if I could express what was going on in my mind without a Several page essay or story I think you might agree :). My goal is basically to cross the roaring 1920's with the blazing 3020's (there's an old game "titanic" or something that follows this very general concept, or maybe even "fallout" a little). Ideally, they game would feel the same overall with small reminders letting you know the map is something special. IE the locking doors I mentioned would have little digital screens: "Access Granted" or "Access Denied".

Basically you hit it on the head though...it's a ship map with a star skybox.

Sr. Dela
29-11-06, 06:36 PM
Hmm... well if you're really that into it you should really take your time. I'm talking about designing completely fresh models for everything, the computers, keypads, everything. Making it look more primitive but WAY ahead of its time.

Have you seen footage from Bioshock?

Tinker
29-11-06, 08:15 PM
No I haven't, but that's the game being developed by the creators of "system shock" isn't it?

Sr. Dela
29-11-06, 09:00 PM
Indeed it is.

http://www.gametrailers.com/gamepage.php?fs=1&id=2610

Check out the developer walkthrough.

Beery
15-12-06, 03:38 AM
I love this idea - very steampunk!

You could keep the interior decor. It's just a matter of making a sort of 1920s version of a space-going liner. Keep the architecture based on the art nouveau style, but add in some features that show it's a pressurized hull. Fairly simply done. All you'd need then would be the space backdrop for outside scenes and some space suits (conveniently available at any airlock) for moving around on deck. There's no reason why a space ship couldn't look pretty much like an ocean liner - you'd need a hull and upper viewing decks and promenades - all very steam liner like and very steampunk too. I can just imagine the scene when we find players fallen asleep in airlocks before they've had a chance to suit up: "Oops, did I accidentally open that outer airlock with that fellow inside? Silly me".

Mummbles
23-12-06, 05:58 PM
Well, I don't think it would fit too well. But I see everyone else thinks otherwise.

Sr. Dela
23-12-06, 06:11 PM
Hey, OL, when's the official SDK gonna be out, anyway?

ts2do
23-12-06, 06:50 PM
why not use my sdk :(

Phoenix
23-12-06, 07:06 PM
why not use my sdk :(

Well, it doesnt work for me. :(

sr tomjac
28-05-07, 12:33 PM
1920s spaceship sounds cool !!!! :eek: